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League of Legends Clash Guide: Tickets, Tiers and Draft

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Clash is the tournament mode inside League of Legends: five players, one ticket each, a bracket against teams of your level. Here is how it works, what tiers and scouting are, and how to prepare your team and your draft.

Contents
  1. How does Clash work in LoL?
  2. How Clash tiers and matchmaking work
  3. Scouting the other team
  4. The draft: bans, picks and one plan
  5. Preparing your team before Clash day
  6. Common Clash mistakes
  7. Clash tips for the games themselves
  8. Frequent questions
  9. What are the requirements for LoL Clash?
  10. How do Clash tiers work?
  11. Can I play Clash alone?
  12. How long does a Clash day take?
  13. RP for tickets and a wider champion pool

Clash is a team tournament built into League of Legends. Five players form a team, each one enters with a ticket, the team is placed in a tier with teams of similar strength, and on tournament days it plays a short knockout bracket. This League of Legends Clash guide is mostly about preparation, because that is what wins Clash: fixed roles, a few champions per player, a look at the other team before the draft, and a plan for the bans.

How does Clash work in LoL?

Riot Games opens Clash on selected weekends and announces the dates in the game client, on the Clash tab. Details of the format change from time to time, so read the rules shown there before each tournament. The general shape stays the same:

  1. A captain creates the team, gives it a name and a logo, and invites four players. Each member chooses a position.
  2. Every member enters a ticket. Tickets come from missions or are bought with Blue Essence or RP. A premium ticket, bought with RP, raises the rewards.
  3. The team locks in. On the day there is a lock-in window before the bracket begins. All five players must be online in the team lobby and confirm. A team that is not complete does not play.
  4. The bracket starts. You play a few matches in a row against teams of your tier, one game per round. Win them all and you win your bracket.

Rewards are cosmetic: things like a trophy and a banner for your profile, plus a reward container that gets better the further you go and with a premium ticket.

Accounts also have to meet a few requirements before they can join. In general terms, Riot Games wants accounts that are allowed to play ranked, have a rank and are verified, so that fresh accounts cannot be used to get easier opponents. The Clash tab tells each player what is still missing.

How Clash tiers and matchmaking work

Every team gets a tier, from Tier I at the top to Tier IV. The tier is worked out from the ranked standing of the five members, and the strongest players count for more than the weakest. One high-ranked friend can therefore pull the whole team into a harder tier.

Matchmaking then puts teams of the same tier into the same bracket. That is the idea of Clash: five friends from the lower ranks do not meet five players from the top ranks. If you change a member before lock-in, the tier can change with it.

Scouting the other team

Before each match there is a scouting phase. The client shows you the opposing roster: who plays which position, their most played champions and their recent results. You only have a few minutes, so look for specific things:

  1. The player who depends on one champion. Someone with far more games on one pick than on anything else is the best ban target in Clash.
  2. Their strongest player and that player's role. Bans and your counter pick go there first.
  3. Pairs that work together, such as a bottom lane that always plays engage champions.
  4. Your own team seen through their eyes. If one of you is known for a single champion, expect it to be banned and have the backup ready.

Do not spend bans on champions that are only strong in general. If nobody on their team plays a champion, banning it helps them, not you.

The draft: bans, picks and one plan

Clash uses a tournament-style draft. Bans and picks alternate in phases, and the bans come in two rounds, so you see part of the enemy team before your last bans. A few principles hold in every format:

  • Decide the first bans before the draft starts. One voice makes the final call.
  • Build a team, not five favorites. You want someone who can start a fight and stand in front, a mix of physical and magic damage, and some crowd control.
  • Name your win condition. Do you win by fighting five against five, by catching one player alone, or by pushing a side lane? Draft for one plan and say it aloud.
  • Use flex picks. A champion that can go to two positions hides your plan for a round.
  • Save the late pick for the lane that needs it. Roles that depend less on the matchup can pick early. The lane that suffers most from a counter should pick last.
  • Prefer comfort. A tournament round is one game. A champion you have played a hundred times is worth more than a counter you have played twice.

Preparing your team before Clash day

  • Fix the five roles days before, and agree on a substitute in case someone cannot come. If you are still deciding who plays where, the five roles explained is a useful start.
  • Have every player write down two or three champions for their role. That is your shared list for the draft.
  • Play a few Flex games together with those champions. You learn more about your team in three games than in an hour of talking.
  • Choose one shotcaller for objectives. The others give information, one person decides.
  • Agree on a simple opening: where your jungler starts and what your first objective is.
  • Be online early. Missing the lock-in window is the most avoidable way to lose a tournament.

Common Clash mistakes

  • Treating the draft like a normal champion select where everyone takes a favorite.
  • Picks that do not fit the plan, such as a split pusher in a team that wants to fight together.
  • No vision plan around the first objectives.
  • Blame after a lost game. A bracket is short, and a team that argues between games has already lost the next one.

Clash tips for the games themselves

Keep the voice chat short and useful: where the enemy jungler was seen, which summoner spells are down, what the next objective is. Play the plan you drafted. If you picked a team for five-player fights, do not send three people to three different lanes. And after a bad start, slow down. Teams in Clash are close in level, so a patient team with good vision often gets its chance later.

Frequent questions

What are the requirements for LoL Clash?

A full team of five, a ticket for each player, and accounts that meet the conditions Riot Games sets for ranked play and verification. The Clash tab in the client lists exactly what an account still needs.

How do Clash tiers work?

The team's tier comes from its members' ranks, and the highest-ranked players weigh more. You are matched against teams in the same tier.

Can I play Clash alone?

No. Clash is for teams of five. If you have no team, gather friends or players you know from ranked games before the tournament weekend.

How long does a Clash day take?

Plan for a full evening: the lock-in, the scouting and the draft, then several games one after another.

RP for tickets and a wider champion pool

Clash tickets can be bought with RP, and so can the champions that make your draft more flexible. On Mas4Games you will find League of Legends RP codes for accounts of the Türkiye server. The code is shown on your order's page in your account and sent to you by e-mail. If you have a question, the help center has live support.